﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace _0712502_0712504_DesignPatternGame
{
    public class BulletLevel3 : Bullet
    {
        public BulletLevel3()
        {
            this.IdBullet = IDBullet.bullet3;
            this.StateUsed = StateInUse.Using;
            this.LifePower = 1;

            this.ISpeed = 8;
            this.Damages = 250;
            this.TotalDamage = 0;
            this.Image = GameResourceContainer.ImageManager.BulletImgs[0];

            this.Position = new Vector2(0, 0);
            this.Size = new Rectangle(0, 0, 12, 12);
            this.SizeOfRectInside = new Point(12, 12);
            this.SizeOfRectOutside = new Point(12, 21);
        }
    }
}
